


They tend to be wealthy and influential, coming from strong matrilineal dynasties.

Frog Men: The Kra'deshi are one of the four races present in Havaria.Starting attack and defend cards have several different upgrades, of which two are picked from.
Griftlands trophy guide upgrade#
Equipment Upgrade: If you use a card enough times to max out its XP bar, you can pick between two versions to upgrade it to.yet, but that with enough donations they might be able to figure something out. His followers are convinced they don't truly know anything about him. Eldritch Abomination: Hesh, the Unknowable God, who single-handedly started the apocalypse and ended the Vagrant Age.Easier Than Easy: You can choose to play on story difficulty, if you want to experience the tale without any untimely outcomes getting in the way.Drop the Hammer: One of Smith's main methods of attack.The citizens are harsh, the environments are hazardous, and everything is trying to kill you. Death World: Havaria, the planet the game takes place on.This often results in making more enemies, and might place you in fights where you're badly outnumbered. Cutting the Knot: Even quests that are designed with negotiation in mind usually give you the option of just beating people into submission, with or without killing them afterward.Worst case scenario, the self-damage would be partially mitigated, and the best case scenario is a net gain of health (especially when combined with cards that Alleviate the damage he receives). One example of this is Smith and anything that causes him to take self damage, since this makes his Moxie stronger. Cursed with Awesome: As typical of the genre, there are ways to take normally negative effects and use them to your advantage.Corrupt Cop: Almost everyone in the Admiralty, though some are worse than others.They spend their tithe money on personal problems, destroy lost technology, and run off slave labor. Corrupt Church: The Cult of Hesh believes in the existence of an Eldritch Abomination that ended the spacefaring age on the planet, and officially claims to pacify Hesh.Higher levels increase the experience earned upon that run's conclusion. Challenge Run: Prestige levels add modifiers like upgraded enemies or reduced recovery to your runs.The other two campaigns have shades of this, but at least have one side that appears morally better than the other. Your only reliable ally is a retired bounty hunter who creates illegal deathtraps in her bar and sees no problem killing an assassin for you after he loses the fight. You have to team up with either a corrupt police force or a gang of bandits and take down the leader of the other faction, to get their help taking down a slave-trading crime boss. Black-and-Grey Morality: Sal's campaign in particular has almost no good people, just bad ones and worse ones.Their interactions vary between characters, but generally they have consumable items for sale, drinks to restore resolve, and some weird edible goop that heals well and tastes like ass. The Bartender: Each character starts out with a bartender ally.Despite their status though, they do have some scruples and are forthright with their dealings in compared to the self-righteous Admiralty. Bandit Clan: The Spree are a loose organization of brigands, thieves, and thugs stationed in Murder Bay.If a boss fight is inevitable, winning in conversation first can give the player an advantage, such as having one or more allies to assist you or applying a debuff to the enemy. Aggressive Negotiations: If a conversation battle is going poorly, you can almost always end it immediately by switching over to a regular battle.
Griftlands trophy guide update#
The Mettle update gives you stronger after-recovery if you spend your Mettle Points on the corresponding upgrade.This can lead into situations where you get into a fight with someone, find a random event involving that same person immediately afterwards, and start another fight only to realize they're one clean hit away from death/surrender. Strangely enough, your enemies don't completely have this. However, both of these recovery methods are disabled at higher difficulty levels. Resolve, on the other hand, is partially restored after fights. By default, health isn't restored between events, but you can buy upgrades to restore health after negotiations. Aerith and Bob: Crops up all over the place, but best exemplified with the Banquod family Vixmalli, Millifee, Theroux, and their brother.
